Standard Dungeons and Dragons rules state that a natural 20 results in a “critical hit.” If this happens, the player rolls twice the normal damage dice but does not double the bonus. We also have other articles on the best D&D books and more. They may be just what you are looking for when it comes to best homebrew rules 5e quests. If you’re looking for optional rules to make your adventures a little more interesting, try some of these.
Below, we’ve compiled the most popular “homebrewed rules” used by Dungeons and Dragons players and DMs. And for many campaigns, creating “house rules” can allow the game to be more fun and more interesting.
Some campaigns prefer to use the Dungeons and Dragons 5th Edition rules exactly as printed. Guest Post by Ted, Chief Adventurer at SkullSplitter Dice